Hardspace: Shipbreaker and why it jiggles your balls


    Hardspace: Shipbreaker is set in a futuristic dystopian universe where the people of Earth have grown beyond their native home and settled neighboring celestial bodies. The government of Earth has long since become a corporatocracy with the main corporation in charge being, “LYNX”.

    You are one of the workforce that’s paid inhumane wages with corporate giving no fucks about alleged things like “workplace safety” or “human rights.” Burdened with the insane debt generously provided by LYNX, you’re tasked with the insurmountable job of salvaging ships, dealing with all kinds of hazards along the way.

    Success is not the key to happiness. Happiness is the key to success. If you love what you do, then it’ll lead to your survival.

    The gameplay starts with you leaving your HAB and salvaging the ship you chose with a 15 minute timer. From this point you will have to scout your plan of disassembly, enact your plan of disassembly, then accidentally bump a nuclear reactor a little to hard and blow the entire ship up. Death is not a horrible thing in this game though. Upon expiration, a genetic clone of yourself is made and ready to get back to work moments later! The only unfortunate part is the $150,000 fee attached. 

    Death is an opportunity for you to grow!

    Using your modular laser cutter to slice and dice cutting points and your handheld utility grapple to propel yourself dozens of meters a second, and playing with explosives is all part of the experience. By the end of the work shift, hopefully you’ll have your giant ship of scrap into slightly smaller pieces of scrap.


    All the team at LYNX would like to wish you a happy and productive day.

    In conclusion, Hardspace: Shipbreaker is a rewarding experience in that you break apart ships and work off debt in the cold vacuum of space. With the company always watching over your shoulder. 

    To purchase Hardspace: Shipbreaker –

    Cameron Werner
    I played the game, I write about the game. It's a review I tell you.

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